Augmented Reality Exergame for Promoting Learning Outcomes in Sports

🧩 Overview
SmashMate is an AR-based badminton training system built on Microsoft HoloLens 2. By integrating a virtual coach and shadow training method, it offers an immersive experience for improving footwork precision. The system combines exergame interaction and real-time feedback to enhance engagement and training outcomes, validated through experimental studies.
📚 Publication
Under review at International Journal of Human–Computer Interaction (IJHCI).
🎯 Contributions
- Designed interaction flow and exergame feedback mechanics
- Developed AR training environment using Unity and HoloLens 2
- Conducted user testing and analyzed performance data